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Energy and Momentum

Momentum and collisions

The currency crashes conserve, whatever the mess

A ping-pong ball and a bowling ball can roll at the exact same speed, yet one you stop with a fingertip and the other breaks your foot. Speed alone does not tell you how hard something is to stop. There is a second ingredient, and crashes are built entirely out of it.

Think about catching things. A tennis ball tossed to you is nothing. A medicine ball thrown at the same speed knocks you back a step. Now imagine the tennis ball fired from a machine at a hundred miles an hour. Suddenly it stings. Whatever it is that makes a thing hard to stop, it grows with both how heavy the thing is and how fast it moves. Physics gives that combined quantity a name, and it turns out to be the single most reliable thing to track through any collision.

First, predict

Two identical shopping carts roll straight at each other, same speed, and lock together on impact. The instant after they meet, before anything else happens, what does the combined wreck do?

Two identical carts, equal speeds, head-on, stick together. Right after impact the pair...

Play with the crash first

Before any equation, get a feel for it. Set the two masses and speeds, then drag the elasticity slider from a perfectly bouncy hit down to a perfectly sticky one, and Launch. Watch the two readouts under the track as the pucks meet. One of them never changes. The other only survives when the crash is perfectly bouncy.

Set the masses and speeds, slide the crash from bouncy to sticky, then Launch. Total momentum holds no matter what; kinetic energy only survives a perfectly bouncy hit.
AB
total momentum
6.0 kg m/s
total kinetic energy
9.0 J
energy lost to heat
0.0 J

Momentum reads the same before and after the hit. Kinetic energy matches only when e = 1; every notch softer converts a little more motion into heat.

Try the predict scenario: give both pucks equal mass and opposite speeds, set elasticity to zero, and Launch. They stop. Now nudge one mass up, and the wreck drifts toward the heavier side. Whatever is being kept constant clearly cares about direction, and about mass and speed together.

Momentum: mass times velocity

That conserved thing is . Heavy or fast both raise it, and it points the way the object moves.

Momentum: how much motion a thing carries. Bold p and v are vectors, so direction is baked in.

This is not a new law. It falls out of the F = ma we already have. Acceleration is just how fast velocity changes, so:

A force is nothing but the rate at which momentum changes.

Read that last step slowly, because it is the whole lesson in one line (DERIVED, not asserted). A force is the rate momentum changes. Rearranged, a force acting for a stretch of time delivers a chunk of momentum, and that chunk has its own name.

Impulse: force multiplied by time

Multiply both sides by the time the force acts and you get , the total change in momentum a push produces.[1]

A gentle force for a long time and a violent one for an instant can deliver the same momentum change.

This is the key to every safety device you own. When a car stops in a crash, its change in momentum is fixed: it has to go from full speed to zero, whatever happens. A cannot change that . What it does is stretch out the . Same momentum change, spread over more time, means a smaller force, because .[2] Airbags, bike helmets, and the bend in your knees when you land are all the same trick: make the stop take longer.

Why the total never changes

Now the conservation you watched in the widget. When two things collide, the interaction pair rule says they push on each other with equal and opposite force, for exactly the same length of time. Equal and opposite forces, equal time, means equal and opposite impulses:

Whatever momentum one body gains, the other loses. The books balance to the last cent.

So the total momentum of the pair is the same before and after (DERIVED from the interaction pair). No outside push acts along the track, and the two internal pushes cancel, so the sum has nothing that can change it. This is why the readout in the widget held steady no matter how you set the slider.

Momentum is not energy

The other readout, kinetic energy, is a different quantity, and it is not always conserved. A collision keeps all of its momentum but can lose motion energy to heat, sound, and bending metal. Keeping these two straight is the single most common trip-up here. Momentum: always conserved in a collision. Kinetic energy: only in a perfectly bouncy one. The next lesson, energy and conservation, is where that second quantity gets its own accounting.

Three kinds of collision

The elasticity slider walked you across a spectrum, with two clean endpoints and an interesting third case.[2]

A perfectly hit keeps both momentum and kinetic energy: think two hard billiard balls, or the bouncy end of the slider. An hit keeps momentum but converts some motion energy into heat and damage; sticking together is the extreme. And an explosion runs it backwards: it starts with zero momentum and blows apart into pieces whose momenta still sum to zero, while stored chemical energy increases the kinetic energy. A rocket is exactly this: it throws gas one way and gains momentum the other, total still balancing to zero.

The same thing in code

A one-dimensional collision is a five-line function, and it is the exact update the widget runs each time the pucks touch. Notice the assertion at the end: momentum before equals momentum after, always.

def collide(mA, vA, mB, vB, e):
    p = mA * vA + mB * vB          # total momentum, before
    rel = vA - vB                  # closing speed
    vA2 = (p - mB * e * rel) / (mA + mB)
    vB2 = (p + mA * e * rel) / (mA + mB)
    assert abs((mA*vA2 + mB*vB2) - p) < 1e-9   # momentum unchanged
    return vA2, vB2

# 2 kg at +3 m/s hits a still 4 kg puck, perfectly sticky (e = 0)
print(collide(2, 3, 4, 0, e=0))    # -> both move at +1.0 m/s together
Resolve a 1D collision. e = 1 is perfectly bouncy, e = 0 is perfectly sticky. Momentum is conserved for any e.

Lock it in

  • Momentum is mass times velocity, and it has a direction, so it can cancel.
  • A force is the rate momentum changes: F = delta-p / delta-t.
  • Impulse is force times time, and it equals the momentum change delivered.
  • Total momentum is conserved in any collision, because the internal push-pair is equal and opposite.
  • Kinetic energy is a separate quantity, conserved only in a perfectly bouncy hit. Crumple zones cut force by stretching the stopping time.

Check yourself

What does a crumple zone do to the force on the passengers, and by what mechanism?

The change in momentum is fixed; only one lever is left. Try to state it, then check.

In an inelastic collision, what is conserved?

A crumple zone reduces the peak force in a crash mainly by...

Match each collision type to what it conserves.

drop here

Keeps both momentum and kinetic energy

drop here

Keeps momentum only; loses kinetic energy to heat

drop here

Keeps momentum; kinetic energy rises from stored energy

Primary source

Feynman Lectures on Physics, Volume I, Chapter 10: Conservation of Momentum

Feynman builds momentum conservation from the interaction pair exactly as we did here, then shows how far the single idea reaches. The clearest first read on why the total never changes.

Sources

  1. 1.Feynman Lectures Vol I, Ch 10: Conservation of Momentum
  2. 2.OpenStax University Physics Vol 1, Ch 9: Linear Momentum and Collisions
  3. 3.PhET Collision Lab (interactive collision simulator, design reference)