Reference shelf
Which model when
A decision guide: given a real situation, the simplest model that holds and exactly where it breaks.
Every model in this course is an approximation with an edge, a region where it is true and a line past which it lies. The first lesson makes that the whole point of physics. This page is the map: the situation you are in, the simplest model that still holds, and exactly when it stops.
How to use this
Which mechanics: Newton, relativity, or quantum
Three models of the same reality, nested by scale and speed. Newton covers essentially everything you can see and touch; the other two only earn their keep at the extremes of very fast and very small.
| When the situation is | Reach for | It breaks when |
|---|---|---|
| Cars, balls, planets, buildings: everyday speeds, everyday sizes, everyday gravity | Newtonian mechanics | Speeds approach the speed of light, or you zoom down to single atoms and electrons. Almost never, for almost everything you touch. |
| Speeds a real fraction of light, or timing that must agree to nanoseconds, as in GPS | Relativity | Its corrections vanish at everyday speeds, so it is needless overhead there. It also says nothing about the atomic scale, which is quantum territory. |
| Electrons in atoms, photons, transistors, LEDs, solar cells: the very small | Quantum mechanics | You scale back up to many particles, where the averages wash out the weirdness and Newton returns as the large-number limit. |
Why GPS is the perfect test case
Is light a ray, a wave, or a photon
Light is not three things; it is one thing you can afford to picture three ways. Which picture you pick is set entirely by what you are trying to predict.
| When the situation is | Reach for | It breaks when |
|---|---|---|
| Lenses, cameras, mirrors, shadows, fibre optics: where an image forms | Light as a ray | The aperture or feature shrinks toward the wavelength of light, where the ray frays into diffraction and you need the wave picture. |
| Interference, diffraction, thin-film color, why two slits make bands | Light as a wave | Energy arrives one indivisible lump at a time, as in the photoelectric effect, which a smooth wave cannot explain. |
| A frequency threshold: photoelectric effect, LED colors, solar cells | Light as photons | You only care where the image lands, not its energy. Then the photon bookkeeping is wasted and the ray model is simpler. |
Stepping time in a simulation
The same forces, three ways to march them forward. The choice is not about smaller steps but about the order of the updates, and it decides whether your orbit holds for a million frames or quietly flies apart.
| When the situation is | Reach for | It breaks when |
|---|---|---|
| A short, one-off trajectory where small drift will not matter | Explicit Euler | Anything oscillates or orbits. It silently pumps in energy every step, so springs grow and orbits spiral outward. |
| A game, orbit, or spring that must stay stable over a long run | Semi-implicit Euler | Rarely, for a game. Reach further only when you need exact time-reversibility or the very tightest energy conservation. |
| Molecular dynamics or any long, precise, reversible simulation | Velocity Verlet | It costs more per step for accuracy you will not notice in a simple game loop, where semi-implicit Euler already holds. |
Gases, heat, and the arrow of time
The thermodynamics models each assume a clean regime: a gas dilute enough to ignore its own molecules, heat flowing steadily by conduction, a system isolated enough to talk about its entropy.
| When the situation is | Reach for | It breaks when |
|---|---|---|
| A dilute gas well above boiling: air in a tyre, a balloon, the atmosphere | Ideal gas law | Pressure gets high or the gas nears condensing, where molecules start attracting each other and taking up real space. |
| Heat flowing through stacked layers: chip to paste to heatsink to air | Thermal-resistance network | Radiation or stirred-up convection starts to dominate over steady conduction, so the simple series of resistances no longer adds up. |
| Which way a process runs, whether it can reverse, the ceiling on an engine | Entropy and the second law | You forget it is statistical: it forbids the overwhelmingly unlikely, not the strictly impossible, and only for an isolated system. |
When a point is not enough
Most of mechanics pretends an object is a single point carrying all its mass. That shortcut is free until the object can spin or topple, and then you have to account for where the mass actually sits.
| When the situation is | Reach for | It breaks when |
|---|---|---|
| Sliding, dropping, a projectile, an orbit: only the path of the center matters | Point mass | Spin starts carrying its own energy, or the object can tip and topple, and a single point can no longer stand in for the whole thing. |
| Spinning up, balancing a bike, a wrench on a bolt, a falling cat, a gyroscope | Rotational mechanics | The object is small and fast enough that its structure stops mattering, and you can safely collapse it back to a point. |
The one habit under all of this